tag:blogger.com,1999:blog-24667812.post599731898793799784..comments2023-05-17T08:01:24.480-06:00Comments on Lapsus Bloggus: Google AdWords and Math.randomDan Lavenderhttp://www.blogger.com/profile/02834480814503736094noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-24667812.post-8699493338986449422011-05-23T07:31:24.315-06:002011-05-23T07:31:24.315-06:00"Hi, I Saw Your Link in Bing.com I Love Your ..."Hi, I Saw Your Link in Bing.com I Love Your Blogs Kindly See my Link<br />Here a New Alternative Money Making Ad Network <a href="" title="" rel="nofollow">adsense</a> here <br /><br />"ASHAhttps://www.blogger.com/profile/03985887996489400465noreply@blogger.comtag:blogger.com,1999:blog-24667812.post-41793000153136960332010-03-09T20:33:52.385-07:002010-03-09T20:33:52.385-07:00I'm not sure if this sheds any light on anythi...I'm not sure if this sheds any light on anything at all, but I'm receiving the same error in AdWords while attempting to load my swf into the system - through extensive trial and error, I think the "random number" is derived from a single use of Math.random within a private function in the caurina Tweener class.<br /><br />Anybody got a workaround that doesn't involve abandoning caurina Tweener? I hate to think my coding is too complex for google to deal with, but they're rejecting a private function in a class that doesn't even need to have a property called to break the script. I can't believe that would impact the ad negatively in any practical sense...I know their specs say no random math, but this is a little more abstract, I think. And the ad is otherwise bulletproof - I have hundreds of millions of impressions under my belt through adwords.<br /><br />Basically I can't believe Google can't deal with Tweener. It's phenomenally useful, as I've discovered through non-ad work. Update your system Google!<br /><br />Help?Leeeboyhttps://www.blogger.com/profile/14421646068114156965noreply@blogger.comtag:blogger.com,1999:blog-24667812.post-86456020410947703402009-10-30T18:13:59.699-06:002009-10-30T18:13:59.699-06:00Here's a guess. Some old version of the flash...Here's a guess. Some old version of the flash player implements random by reading from preset locations in the client's memory. It is probably a security problem.Anonymoushttps://www.blogger.com/profile/01769208854337019675noreply@blogger.comtag:blogger.com,1999:blog-24667812.post-37675286550861229362009-02-13T07:50:00.000-07:002009-02-13T07:50:00.000-07:00Yes it does. The RAM Size, the CPU Banwith (MHz/GH...Yes it does. The RAM Size, the CPU Banwith (MHz/GHzit operates on), the Clock/Bus-speed all determine the speed, accuracy, correctness, randomness and preciseness of a random number. This means if you have the fastest PC in the world (or over-clocked your current one with liquid-nitrogen to 5+GHZ) will get a more accurate and greater or lower number depending on the way a Math.random is used. (exp.: Math.random()*10 vs. Math.random()*-10).<BR/><BR/>As to why Google not allows is, according to what I know, it would interfere with Google's handling of their AdSense scripts (the script a user incorporates in his/her website, and display your ads and/or any RANDOM generated relevant ads based on the sites content)ddwnlhttps://www.blogger.com/profile/13218627862834080044noreply@blogger.com